#include "stdafx.h"
#include "HitPlayerPlayer.h"
#include "Object.h"
#include "..\Logic\Player.h"

using namespace std;

const char* HitPlayerPlayerFactory::Signature("PlayerPlayer");



bool HitPlayerPlayer::hit( Object &o1, Object &o2 ) const
{
	bool ret = false;

	Player *p1 = dynamic_cast<Player*>(&o1);
	Player *p2 = dynamic_cast<Player*>(&o2);

	assert(p1 && p2);

	return ret;
}